Osmund Saddler - Tumblr Posts
ok ok first of all thanks for the cookie munched and crunched that !! 😍😍
second OH MY GOD I AM IN LOVE WITH THE WAY THIS WORKS SO PERFECTLY READING THRU THIS WAS LIKE PUTTING PUZZLE PIECES TG OHHHHHH
THE FACE YOU HOOKED ONTO THE MORE COMPLEX RELATIONSHIP BETWEEN LEON AND KRAUSER AND THE MUSIC TOO!!
I TOLD MY FRIEND THAT AND SHE WAS LIKE "yes but they're gay anyways" AND I DIDNT GET ANY MORE DEPTH SO SEEING THIS ALFKAHDLSHDODNSK
I TOTALLY GET THE CAT AND MOUSE PART WITH MENDEZ LIKE HES JUST AN OBSTACLE WHICH EXPLAINS THE LIKE CLIMACTIC MUSIC LEADING UP TO THE UHM PART WHERE LEON SHOOTS THE GAS CANISTER (barrel? tank? as you can tell idk)
OH GOD CLAY YOU READ MY MIND 🫶🏽🫶🏽 YOU LOCKED IN FOR THIS ONEEEE AND U DIDNT FAIL TO DELIVER
okay let me just say i am a big music nerd and also a big resident evil nerd. put two and two together, and now you have this. greetings and salutations everyone and today i am going to analyze and discuss the 4 major boss themes in resident evil 4 remake and my interpretations of each one.
note that i am no big music theory major, but i know way too much about resident evil and i know how music can influence how someone can feel and how it can relate to the characters they are for.
the bosses i am going to be talking about are as follows:
Bitores Méndez, Ramón Salazar, Krauser, and Osmund Saddler.
they will go in order right under the cut!! i hope u enjoy because this actually took hours to write im not even kidding.
Bitores Méndez:
Starting off with Méndez, his boss theme is very very different from the OG. What the Remake has, I believe it further demonstrates and shows to the player through music more insight on how he is presented in the game.
In the original, his theme is really just...eerie. It's unsettling, with much of it being very high pitched and almost just screaming in your ear. Some really other good examples of this are like—for instance—the very end of the Undertale Genocide route or like Something in Omori. It's made to be unnerving, like something is incredibly wrong in the situation you are in. But for Méndez's theme in the OG, it's really as far as it goes. It's just high pitched noises with creepy sound effects, almost like something is chasing you. There's even remnants of someone screaming in the background if you listen super closely.
The thing I love with the Remake is that they added so much more to this theme. Firstly, they kept that eerie high pitched noise that was primarily in the OG's soundtrack, in the background. That feeling and that aspect is still there in the song, but they added more instruments so that it was definitely more of a boss theme. There's drums, violins, tubas, etc. Those were at least the main ones I heard upon inspection.
Méndez is supposed to be the first big bad in re4r, he's kind of like the strong and seemingly invincible character for a good long while. He doesn't talk much, he's just there to follow Saddler's orders and to carry out his will. You have to try to avoid him in many cases because you can't get past him, but now you're in a situation where you have no other choice but to fight him. The music really amplifies this because it really conveys that feeling that he's like a mindless soldier. He's extremely intimidating, a lot of the music feels like it isn't leading up to this big finale or any sort of release. It's meant to build up tension or suspense, and it isn't much of a build up.
Méndez is there for the purpose to kill, with Las Plagas infecting his mind so badly he doesn't even have thoughts of his own anymore. That's only the first half of the song, because the second does get interesting.
It turns very fast paced and hurried. Like a cat and mouse chase, there's even an added primarily male choir in there to further add to the eerie feeling. It gets a lot more intense, because further in the fight, Leon is doing more to injure Méndez and that tension is finally rising to where it's a much more intense battle because Méndez had mutated a second time and now they are at each other's throats and the heat of battle and the burning building is probably getting to the both of them. And the tension is rising, rising, the music gets louder and its crescendoing more and more and then, it goes quiet.
it's not a big flashy ending, it just fades out to quietness. all of it is over, you can take a break and let what just happened sink in. it's so much more interesting and i do love they incorporated the same eerie noises from the OG into the remake's.
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Ramón Salazar:
Up next we have Ramòn Salazar, and his remake theme is one of my favorites in the whole game. But starting with the OG, it lays a pretty decent foundation. There's that eerieness to it in the first, but then it grows a bit bigger. It primarily has a lot of organ parts to it. Plainly stating, Ramòn is from Royalty, he lives in a castle and had people do his bidding and such. His official title is of a Castilian.
He is also very weak compared to everyone else, and he hides behind the stronger ones with his rank and title. Organs are very primarily used in settings of where we are now, a very gothic style castle where before Los Illuminados came, everyone there was very Catholic. Which in other cases, they can be heard in churches as well. They're typically seen as very creepy instruments that unnerve many people. There's also usage of violins and a choir, which give this feeling of almost like a Haunted Mansion like sound as if there were ghosts taunting you.
Interestingly enough, there's also some more modern hints in the song with a faint electric bass in there. It's also a little waltzy, like it has elements where you could kinda dance to it. It has a similar tension where it rises and rises and then goes quiet again.
But what I really want to get to now is his remake theme, holy shit it is so so SO amazing. Ramòn in remake is very vastly different from OG, he has that same element of being weak and using his authority to always have a higher ground, but he isn't nearly as cowardly. He has a way more sadistic mind to him, and even in records found in the game, he was described to be this nasty little guy who reveled in seeing people suffer.
he also presents the whole section as like a story or a play. He calls Leon a "gallant knight" and Ashley the "princess fair." He's over dramatic, and he sees himself as a higher being than the others. Except for Saddler, because he worships the man—like everyone else.
Already within the theme we are starting off BIG, it's loud, dramatic, very fitting to how he sees everything as a show, a drama even. We get a lot of build up within the first 35 seconds or so. They utilize a lot of choir parts within this, mainly SSA (sopranos and altos) to make it very high pitched and giving that eerie vibe again. The title of the song comes into play too, "Baile de la Muerte," or as translated, The Dance of Death. Already off the bat it sounds as dramatic as the music is, and because the song is very much a waltz.
It's also something to note that Ramón moves around a LOT in this fight, similar to how you move in a dance. But he looks a lot more like a horrifyingly mutilated bug so it's more annoying than anything.
String instruments are HUGE in this song, and especially that choir part mentioned earlier coming in really heavy towards the middle. There is some more SATB (soprano, alto, tenor, bass) at this part compared to the beginning. There's already so much tension because the song starts big and keeps. getting. BIGGER. towards the end the choir part keeps striking with more and more tension, its keeps building and building, and then HUGGEEE beat drop where there is just this beautiful and amazing finale that is just so so SO dramatic and theatrical. it's like the big end to a show, the strings are fast and furious as the drums are striking and LOUD, and what i believe to be brass instruments just killing it. and the final note ends on a high ass note for the choir and all the instruments coming together to deliver the end of this AMAZING track.
its a dramatic piece for an equally theatrical and dramatic character, and it leaves with this satisfying finish before ending and letting it all settle again.
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Jack Krauser:
Now with Krauser's theme, it is my favorite in the whole game. I could loop it for hours because it's so catchy and it even ties back to previous lore with his character. Firstly to compare to the OG, the OG and remake are already extremely similar.
It's very strong and heavy, like how Krauser is. It's also very dramatic and one big thing to notice is that there is this kind of very fast drum that is prominent. It's kind of something that you would hear in a theme pertaining to jungles and whatnot, which IS important. I'll get to that in a moment, but, it's a very fast paced song. It does have that tension because Leon is facing a formidable for that he used to know. There's a lot of build ups ready for a beat drop that just adds so much to the intensity. There's not much to say because the melody and sound for this song is pretty much the same as remake, but obviously they expanded on it.
what i really want to get to is remake, because they utilize SO many elements in this to make it really powerful and to support Krauser's character. First and foremost, Krauser and Leon's relationship in remake is different than OG. In OG they were more "comrades" who fought with one another in the military, but in remake, Krauser and Leon, have this relationship where he was his mentor. They both know the same combat skills, it just comes down to who can apply them better in their fight. That's what makes Krauser so terrifying, because he knows everything Leon knows to a higher degree.
As well as that jungle aspect maybe coming from Darkside Chronicles that expanded on Leon and Krauser and Operation Javier. I thought that was a neat touch to add with the music as well, but anyways, this piece is powerful with the primarily male choirs, harmonies, and so. much. buildup. it's leading up to something so much bigger with it's fast paced structure. there's a lot of heavy drums that are just going and going, and it eventually leads to this HUGE beatdrop that really makes it feel more like a final battle. Leon is facing someone that was close to him, even if he was a huge asshole, he was Leon's mentor and taught him everything he knew.
it's so heavily dramatic because the stakes are high, Leon has to get to Ashley before it's too late and try not to get killed by his teacher. It repeats until at the end It leads up and up until it goes to this somber music. Leon has to kill someone he did care about. He proved himself worthy and now has to take the final blow, all while trying not to cry because he was forced into doing it. It leads up to this big big tense feeling until he strikes the blow and it's over.
"I taught you well, Leon."
"That you did, Major, that you did."
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Osmund Saddler:
With Saddler, it's, again, similar to the OG and to be frank, I'm just gonna talk about the remake. Saddler is so interesting because the whole game has been leading up to him. He's a mystery, he is the leader of Los Illuminados, the one with all the control over everyone in the hivemind. With his theme, they really use a lot of the choir instead of the instruments taking over.
The reason due to this is probably all of the religious themes within Saddler and how he is literally a cult leader. within churches, there are usually church choirs that sing which is probably why it's very abundant in the theme. The music is matching with the choir a lot, and a lot of drums are used in this piece. Compared to some others, there are a lot of flowy parts to the song and also some very staccato moments where it's very on the dot. Especially in the middle where it's very big and intense.
This is a serious battle, Leon has to kill Saddler to get rid of Los Illuminados, and it isn't an easy task. They really keep that feeling of it being such a tough fight and that it is menacing, Saddler is not just a pushover. He wants to spread his cult across the world and he will stop at nothing to try and achieve that. It mainly repeats a lot due to it obviously being a boss theme and it will repeat until you kill the boss, but the ending is so interesting as it goes from this very flowy and moving section, and then it goes down, and then ends abruptly with even a hint of organ snuck in there.
Saddler is posed as a threat, on or off screen, and his theme definitely delivers on that as well.
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and that is a wrap! if you made it to the end, you get a cookie 🍪
and if anyone wants to discuss anything more, feel free! these are my thoughts and ideas of all of these themes and how they relate to all of the characters they are for :)
The creepy old man
eeh the remake Saddler but he's a cat? also an old pic of the original Saddler as a cat and Mendez as an Irish Wolfhound