Light Aspect - Tumblr Posts
Hrrrrnnggh Moonstone, I’m trying to go unpunished for my actions, but I’m dummy thicc and the clap from my ass cheeks keeps alerting Ruby and Zebra Jasper
(Sunstone is @hostilemuppet ‘s oc)
THOUGHTS ON MARBLE HORNETS CLASSPECTS REAL QUICK THAT I'M GONNA EXPAND ON LATER PROBABLY
Jay is definitely a Light player, constantly motivated by a search for the truth and largely kept alive by his own dumb luck and fortune; plus there's the whole 'bringing attention to everyone involved by posting everything on fucking YouTube' thing.
Tim is a Heart player, which seems pretty obvious given his alter-ego of Masky. A great deal of his angst comes from his lack of self-control and his fear of what he does when he dons the mask; the crux of Tim's arc is rejecting his other personality and trying to get a solid grasp on his own emotions.
Alex? He's a harder one to pin down, but I'm gonna say Void. He does begin his arc as fairly Light-focused (a pretentious college film student who wants to put himself out there into the spotlight) but when you consider his primary role in the narrative? Alex is the one desperately trying to spread obscurity and obfuscation because he believes the mere knowledge of the Operator is dangerous - he's motivated to create secrecy and destroy truth & relevance in the name of covering up the cognitohazard that is the Operator.
Brian is really fucking with my head right now. I feel like he's also somewhere on the Light-Void dichotomy? He operates in shadow & secrecy but at the same time he's obsessed with spreading the truth of everything and taunting Alex with the knowledge he holds. His constant tendency for mind-gaming also makes me wonder about Mind? (Which would work quite nicely alongside Tim being a Heart player to place both them and Jay/Alex as opposites.) Also arguably more tied to knowledge than Light, and I did just mention he's fucking with my head.
No strong thoughts on Jessica yet either, but my gut tells me Breath? I'm not too sure, but I guess there's an argument to make that her arc is about freedom from the Operator and disconnection from everything else going on around her.
Experimenting with new formatting here so my posts are more uniform (as opposed to being some late-night stream of consciousness). also pretty colours
MARBLE HORNETS EXTENDED ZODIAC SIGNS
NOTE: the only character with a canon birthday is Alex (and he's an Aries) so I'm just going off general vibes for the rest of them
JAY MERRICK: TAURPIO, Sign of the Student
TIM WRIGHT: SCORO, Sign of the Wondrous
ALEX KRALIE: ARITTARIUS, Sign of the Astronaut
BRIAN THOMAS: AQUAZA, Sign of the Politic
JESSICA LOCKE: LEUS, Sign of the Flexible
CLASSPECTING YELLOW GUY: DHMIS and the aspect of Light
Well, Yellow won the poll I put out a few days ago, and I have a very clear idea of what I see in him (fitting, given his title) so I'll detail my thoughts down below. This is all my personal analysis, you're free to come to any different conclusion, Classpecting is subjective even if some answers are clearer than others.
Yellow Guy. David, Doi, Manny, whatever debatably official/completely unofficial name you want to refer to him by, he's arguably the most important character to Don't Hug Me I'm Scared. Some may argue that Red Guy takes on the role of protagonist in the sense that he moves forward the narrative, but Yellow is the one it centres around. The whole show is, from an in-universe perspective, built around him.
This is going to go over mostly his role in the TV series, but include some aspects from the web series.
I think Yellow is a Page of Light.
He begins as a simpleton, struggling to grasp the most basic knowledge and very much filling the role of the team idiot. Despite this, however, he's always filled with this inherent curiosity and desire to learn things. He's the integral student, seeking to understand Light even though he so fundamentally lacks it.
This is, of course, a dead ringer for a Page of Light. Yellow is incredibly deficient with his Aspect, but nonetheless it's still an integral part of his life and how he leads it - like Tavros with Breath, Jake with Hope and Horuss with Void.
Naturally, the Page holds great potential to understand their Aspect and share it out and lead through it once they fully comprehend how to use it. Yellow's moment of understanding, that 'lightbulb' moment if you will is when his batteries are restored.
Suddenly, he's unlocked that potential with Light. It's... equivalent to God Tiering, let's say. But he's not a master. The Page has a far longer road to walk than that. He's merely beginning to comprehend Light, his relationship with it and his search for it. Not only that, he's willing to share it; he ends up schooling one of the teachers, after all!
Naturally, the world has it out for him. The Page, to put it bluntly, is the narrative joke. Hussie did not like any of the characters he made Pages. Tavros is portrayed as a softie, a crybaby and the punchline of some very ableist jokes by the fandom, Jake is called 'jape' or 'joke' more than his actual name by Vriska, and Horuss is a thinly veiled and very tasteless parody of therians and systems.
Naturally, Yellow follows this pattern of being fucked around by the narrative, just in a way that makes more sense in-universe beyond 'the author's being a dick'. Yellow is the narrative plaything. Knowledge is constantly distorted or withheld from him, he's surrounded by Void given to him by other people (Roy is most definitely a player of Void) and thus those brief sparks of Light, those points of data and precise moments that makes up the aspect, they're very few and far between.
The house's upper floors represent his quest for knowledge and relevance. He steps closer and closer to the truth, every higher floor is another tier of knowledge reached. He's growing to understand that Aspect, confronted with false understandings of Light and pushing them away. Like any Light-bound, he wants the truth, he wants that linear point of data that gives him clarity.
But, as the Page, the narrative plaything, Lesley and Roy's toy to torture and play with as they see fit... he doesn't get it. He has the answers held in front of his face, and then all of that development is reversed. Amusingly, this seems to mirror certain arcs at the end of Homestuck, but I digress.
Yellow fails his quest, but not of his own volition, and we'll see if the TV series drops a new season (9 days away, people!) whether or not we'll see him ever fully realise the truth.
Next up, Red Guy as a Breath-bound and Duck as a Doom-bound.
Adventurine: The Maid of Light
Maid: The active creation class
One who creates aspect or creates through aspect
One who creates aspect for themselves
Alternatively, one who fixes aspect
Light
Abstract: Knowledge, Awareness, Attention, Relevance, Fortune, Luck
Literal: Actual Light (Brightness), Vision, Eyes, the Sun, Stars
Light, the aspect of facts and fortune. If there's a chance of something happening, even at the smallest odds, the Light-bound will grasp onto that possibility. Take for example a gambler in a game of blackjack, the odds are against him and his chances of winning are slim. Yet, despite everything, the gambler walks away with more money than he came in with.
It's a facet that's less emphasized, not even the Extended Zodiac mentions the aspect's fortuitous traits. But within Homestuck's narrative, luck is shown to be one of the most important parts of being a Light-bound.
Let's discuss, starting with...
Aranea! A fellow Light-bound healer. As a Sylph of Light, not only can she heal others of physical aliments (e.i. Terezi's blindness), but she can also heal fate itself, creating fortune for an otherwise doomed timeline...
...or so she claims. Aranea became so absorbed with her hubris does she fail to be careful, being so reliant on her luck to steer her towards her goal that her megalomania ended in a rather, dark end. She falls into an abyss (literally is up for interpretation) and is absorbed in irrelevancy. [s]GAME OVER is the last time we see her play any significant role. Something that echoes a eerily familiar scene
Our next fellow Light-bound is our darling Rose Lalonde.
Though most perceive her character as the one who Knows it All, Rose Lalonde's role within the entirety of the narrative is to guide others towards a path with the most fortuitous outcomes, but rather than controlling them, she can guide others to take the action's necessary to put them on the best possible path for them to take. An advisor of sorts.
However, this doesn't necessarily mean victory. Her powers not only assist a single person, but they also assist the timeline as a whole. Whatever she needs to do to reach best possible fate for her friends, she will do it. Even if it means releasing a star and dying within its flares.
Which brings up an interesting parallel between her and Aventurine: both were willing to sacrifice themselves if it meant tearing down the walls that held a microcosm of their reality.
For Rose, the game was meant to be unwinnable. Thus she retaliates by breaking the game in any ways she could before concluding that blowing up the green sun is the best path of action .
For Aventurine, it's almost the same thing. But instead of desperately trying to burn down all of reality however, he wants to tear at the threads that make up the facade that is Penacony, and The Family along with it; to bring attention to the murders that they're covering up.
He wants to prove that death in this dreamscape is possible, and that Penacony is not all what it seems.
It's also worth noting that seeking evidence, even at the risk of putting himself in grave danger with powers higher than him, is also a characteristic of being a Light-bound.
These endeavors both result in their "deaths". In a sense, both have also ascended: Rose became a god and Aventurine has got a newfound reason to live.
Black Hole, Green Sun.
But I digress
Let's turn towards the last light-bound: Vriska Serket!
Both he and this Thief of Light have been known throughout their respective fandoms as gamblers. They even appear to wield dice as their weapons!
Aventurine and Vriska both have been show to be able to manipulate any outcomes to break in their favor. However, where luck comes to Aventurine naturally, Vriska has to take it.
Both also have been plagued streaks of luck that are a detriment to their lives. One of the first things the read learns about Vriska in her proper introduction is the fact that she has a habit that accumulates bad luck
For Aventurine though, well...
Aventurine's life is defined by his gratuitous fortune, ever since he's birth he's been blessed with it. Hailing from a desert land in which I can assume has little to shelter its inhabitants from the harsh heat, the moment Aventurine was born however, rain had come upon them. Perhaps the first time in a long time.
Being blessed by their deity, it's natural that one can assume that his good luck would lead him towards great things later in life. Perhaps he could've used it to bring his clan some fortune to improve their quality of life.
And he does! Somewhat. Only once: His sister's necklace was stolen by a couple of Katicans and through his luck, little Kakavasha was able to win a game and bring the necklace back
That should've be the beginning of a wide lucky streak for Aventurine, good thing after good thing happening throughout his life is what fate should have in store for him, right?
To him, to be lucky isn't always a good thing, especially if you have a lot of it.
Let's talk about his class, the Maid.
The story of a Maid begins with them having an overwhelming amount of their aspect, so much so that it seems to permeate every facet of their life. It engulfs them to the point that it snuffs out the Maid's true sens of self. In other words, they're a servant to their aspect.
Maid of Time Aradia Megido was so engulfed by death and destruction that by the time the reader is introduced to her, she's already dead. Even before that, voices of the dead speak into her mind and constantly tell her what to do.
Maid of Space Porrim and Maid of Life Jane have similar troubles with their aspect as they're forced to be in a predetermined position that they're placed in seemingly the moment they were born. For Porrim, it was to assist the troll's progenitor, the Mother Grub. For Jane, it was her position as Heiress to a baking company her grandmother created.
For Aventurine, it's his blessing that makes him extremely lucky, yet it pushes him into isolation.
When his clan was slaughtered, he was the sole survivor of their massacre. When he was thrown into a brawl with other slaves, he was the sole survivor of that fight.
When he killed his master, he manages to not only keep his life but also to rise far above the ranks from his status as a slave. A high-stakes gamble that he should've lost. Curious that he's stationed on a planet that used to be a prison.
When his luck is noticed, he becomes a servant to whoever is above him. As long as his luck benefits others, he can keep his life. He creates luck, not just for others, but for his own survival too. He’s quite literally made of it. He even gives you buffs during his boss fight if you manage to roll higher than him, and that still plays to his schemes. We’ll talk about that later however.
Aventurine is trapped in a cycle of survival. His luck is what keeps him alive but at what price? Aventurine doesn't see a reason to live nor does he actively seek to die, he just keeps gambling and gambling, winning and winning. A slave to his fortune.
So what can he do? Is he bound to forever run in cycles while his blessing tugs him around like a leash?
A Maid's role is to not only create, but to repair as well. To overcome their aspect and make it theirs to wield.
Let's start off on the surface: there's a murder mystery in Penacony and the Family is diverting attention away from it, to the extent that it never seemed like the victims died. Besides, there is no death in Penacony.
Aventurine seeks to rectify that. Bring light towards the truth of not only the murders, but Penacony as a whole.
But let’s look a little deeper, after all it’s not attention that he has a problem with, it’s his fortune. How does one find a way to overcome good luck? To overcome a blessing?
To set down the path where the best possible outcome is to fail.
The climax of the 2.1 Trailblaze quest has the Trailblazer and the Astral Express Crew face off against Aventurine under the guise of getting the Trailblazer to destroy all of Penacony, when in reality:
It’s bait. It’s all a farce to get himself killed. And with his luck, he was able to provoke Archeron to draw her blade and make him the third death in Penacony. The reason why he activates your ultimate if you roll a higher number than him in is boss fight? It can be said that he’s a fair man, but it could also mean that he’ll be brought closer to being defeated the higher you roll.
By being killed, it’ll be hard to deny that death does happen within the dreamscape and everyone is unable to look away and is now forced to come to terms with that fact.
Aventurine managed to break the cycle, he had lost because he made it so. Overcoming the curse that was his luck by making defeat the most fortuitous path he could take.
…So, what now? There’s not much to his story left now that he’s dead.
Well… not quite. Aventurine isn’t actually dead.
This is where things start to turn speculative, but bear with me here.
As alluded to before, Aventurine’s finale mirrors the ends of both Aranea and Rose. One falls into nothingness and obscurity while the other rises anew. Who’s to say that this is just Star Rail’s version of a legendary nap? Right after he conquers his good luck streak that adds in the unveiling of the truth of Penacony, a fitting parallel to completing SBURB’s land quest, Aventurine enacts the ultimate sacrifice and ascends.
Though ascension in Homestuck is a flashy and a celebrated matter, Aventurine’s is more of a realization.
His entire life was wrought with death, him just being lucky to have his be continuously delayed. Fate has toyed with him and thus sees that no matter what he does, he just keeps living. So within the nothingness, he asks the emanator of nothingness this question:
To which, she replies:
Both she and Aventurine know that there is more to life than just simply being alive. She has more to live for and so does Aventurine.
Acheron alludes to his reawakening, telling him that he has much more to do.
However, it is only when our Maid of Light is finally given some light himself does he make the resolve to stride forward:
Aventurine is a Maid of Light that has been through so many hardships that ironically were given through his deity’s blessing: his luck. Yet, it’s that same blessing that kept him toiling through his life until his finale, where he finally found the strength to use it for his own downfall. With his arc seemingly finished and currently in limbo, there are still many things that Kakvasha needs to do. He’s not done living.
And this time, he won’t be shackled by the light that bounded him for so long. No more weighted dice.
And if we ever see him again (he has to. At the time of writing this, he’s set to release in 3 days), maybe there will be something new about him.
Maybe one day we’ll get a Nihility Aventurine down the line too.
Veritas Ratio: The Rogue of Light
Rogue: The passive stealing class
One who steals aspect for others
Alternatively, one who shares or one who redistributes aspect with others
Light
Abstract: Knowledge, Awareness, Attention, Relevance, Fortune, Luck
Literal: Actual Light (Brightness), Vision, Eyes, the Sun, Stars
This is gonna become a series isn't it?
It is. Now let's get going on discussing everyone's favorite interstellar scholar: Dr. Veritas Ratio!!
Let's get the obvious out of the way: His aspect.
Light is more commonly known as the aspect of knowledge. But instead of talking about he’s light-bound personality wise, why don’t we shake things up a bit? We know that he's a smart and knowledgeable man, but what more can his aspect offer for us aside from that?
To fit with Ratio's Greco-Roman theming, I'll briefly discuss the World of Ideas in Plato's allegory of the Cave.
Forgive me to if I do get the allegory wrong and please feel free to correct me!
The gist of this is that ordinary people are like prisoners chained to a cave, only able to perceive reality through shadow puppets and the distorted noises that bounce off the cave walls. These prisoners were born in the cave and had been raised in the cave, not knowing anything else outside of it; ignorance. It's only when they break out of their chains do these prisoners start their path to enlightenment and they achieve it so once they see the bright sun outside of their cave; the World of Ideas.
Ratio seeks to break everyone from the chains of ignorance and guide them towards enlightenment through spreading his knowledge throughout the universe.
Ratio is the man who would forcefully break the prisoners' chains and nudge them towards the light, as much as he could anyways.
And for one specific character, he hopes it is enough.
We'll get back to him later! Next I want to talk about is Ratio and his connection to Christian Gnosticism, which likely had served as inspiration for the concept of the Light aspect in Homestuck. I will be borrowing ideas from one of optimisticDualist's essays so I highly recommend giving it a quick read before continuing onward.
According to Gnostic myth, the world was created through the desires of an aeon named Sophia, an Emanator of light. I should also note that the Greek word for wisdom is Σοφία.
Sophia longed to understand God in His entirety, but in doing so she committed treason and was thus cast out of heaven. Her desire gave birth to Yaldabaoth: a blind, violent, and ignorant god who knew nothing but himself. He created the material world that you and I perceive, shielded from the light of Sophia that birthed him. Because a blind god made the world in his image, the denizens of his earth are also blind to Sophia.
So what do banished gods have to do with the purple guy?
Well, just like Archimedes and screws, things come back around. In order to save yourself from Yaldabaoth’s world, one must be delivered a certain knowledge that is delivered by a “messenger of light” and thus gain the ability to perceive Sophia and her World of Ideas.
In other words, salvation can be sought in what Gnosticism calls a gnosis.
However, one cannot just simply be gifted a gnosis. Those who seek Sophia’s salvation must be driven to reach it, reach beyond the Demiurge’s dark and imprisoning world and into the intangible, bright world above.
Doesn’t that sound familiar?
By Gnostic definition, Ratio should be an Emanator of wisdom, helping curing others of ignorance and helping them on their way towards enlightenment. Hell, you can even say that he's a sylph with all the constant allusions to healing and helping, especially since that Ratio's a Doctor.
However, we all know that this isn't true. Within Ratio's character stories, it can be inferred that his one goal in life is to become an Emanator of the Erudition. His arduous pursuit of knowledge was likely all in hopes in attracting Nous' gaze.
Yet, despite all his efforts, Ratio was never spared a glance
Dr. Ratio is a model Emanator of wisdom by Gnostic standards, yet within his own universe his Aeon of Erudition does not acknowledge him. No matter how hard he tries, he will never reach the status of a member of the Genius society, almost as if he wasn't destined to be a part of it.
Let’s talk about his class: The rogue.
Rogues in Homestuck are the outcasts of their societies. They're loners, isolated, unable to fit in with the groups they want to identify in.
Rogue of Heart Nepeta Leijon lives alone in Alternia's wilderness far from troll society with her lusus as her only companion that is physically close to her.
She's been explicitly described as lonely, creating comics and ships of herself and her friends in order to mitigate her feelings of isolation from other trolls:
Then there's Rogue of Void Roxy Lalonde, who for her first 16 years of life was the only human within her town of carapaces, whom she provides food for. The only other human in her post-apocalyptic world is more than 1700 miles away.
Being a Void-Bound, her isolation is very much apparent, but her loneliness reaches its apex during her bad end in her Pesterquest route. Drinking herself to a stupor as the undeserving consequences of seeing her mother just once consumes her.
And then Rogue of Breath Rufioh Nitram, who was seen as a mutant for his wings and thus was avoided by his fellow trolls, which took a blow on his self-esteem.
Rogues also struggle with a surplus of their aspect and trying to cope up with that extra while it consumes them. Nepeta taking on the personas of other people through roleplaying, as well as her cave walls being covered in shipping grids. Rufioh living a literally directionless grubhood as travels with a nomadic group called the Lost Weaboos, not to mention his wings, a symbol of freedom, being the cause of why he views himself so lowly. And then there's Roxy, who feels so alone in the carapacian bastion that she fills that void with insobriety, befuddling her mind.
So what does this have to say about Dr. Ratio? All three rogues here have exhibited some type of self-worth issues and a desire to connect with others, but due to being so engulfed by their aspect, it hinders them from reaching that goal...
What if tiny Ratio exhibited such intellect at such a young age that throughout his childhood, he was told that he would be a great scholar growing up? Maybe his genius would earn him a spot within the Genius Society. He was even admitted into a university during his adolescent years.
As that is impressive as that sounds, can you imagine how isolating that can be for a child? Ratio, the only kid in class with his classmates years above him, talking about things outside of academia that he's too young to understand. Meanwhile Ratio likely doesn't interact with those his age as they couldn't provide anything to stimulate his brain. It could also be vice-versa too: Ratio trying to talk to them about topics far beyond their comprehension and they just start to distance themselves from him, unable to understand him, making an outcast out of him.
His intelligence and genius isolates him from making any genuine friendships during his formal years of life. At least, any that we know of before 2.1.
This loneliness does seem to follow him well into his adulthood as well: Becoming a celebrity comes with its own flavor of isolation: being surrounded by the limelight yet no one will truly understand you.
And let's not forget about his ambitions to become an Emanator of the Erudition, to become a member of the Genius Society, which he fell short of...
...something that he holds quite close to his chest, a betrayal of his self-perceived character. He became yet, once again, an outcast.
Another thing, I want you guys to got to Ratio's wiki real quick and see how many characters mention him.
How many people do you think were close to Ratio?
Within the team selection menu of Star Rail, Ratio has lines for when he's added to a team with Ruan Mei and Herta, yet the reverse isn't true. Both Genius scholars say nothing when added to a team with Ratio already in it, almost as if they don't acknowledge him.
There is, however, only one character who says something when added to a team with the Mundanite already in it.
Can you guess who it is?
But, as for all classes, their lives aren't meant to be miserable forever. A Rogue must find a way to overcome this loneliness; piecing through the walls of their confines made of their aspect. Instead of just keeping all their aspect for themselves like their Thief counterpart, Rogues find fulfillment through sharing their aspect, often by taking it from one source and distributing it to others. Or in some cases, exchanging something else in order to hand out.
And after all this, I dare say that Ratio joining the Genius Society would be the worst mistake he'd ever make. Stay with me, I have my reasons:
Though we never got to see much of Nepeta in action, we know that she distributes Heart through her shipping chart, arranging couples, distributing aspects of their personalities to see who would go together the best.
The amount of thought that she puts into her ships puts a Sylph of the same aspect like me to shame!
I digress.
In exchange of bringing attention to the Watterbitch that's about to destroy their game, Roxy was able to obscure the progression of her session from prying eyes, covering it in a blanket of blankness in order to keep Batterwitch from knowing what they're up to.
And then for Rufioh, his Alternian counterpart The Summoner lead a rebellion against the Condecse, using his wings to guide his fellow trolls towards freedom.
And even after his defeat, his tale lives on as Pupa Pan. While the tale of his rebellious predecessor the Signless is silenced and therefore lost to obscurity, the Summoner's story lives on, allowing the idea of freedom to flow into the mind of young trolls.
Dr. Ratio's entire character is dedicated to making education accessible for all. Though some of this does end up into his desire to cure people of idiocy, Ratio does truly believe that everyone should get a chance to attain knowledge. I'd even say that his ambition is the reason why he became a professor!
Ratio would dedicate his life towards his goal towards sharing knowledge, even if it meant forsaking Nous' attention in exchange.
His path also affirms this drive. One would expect that someone as knowledgeable as him would be following the path of Erudition, but instead Ratio follows the Hunt.
Ratio's determination to educate, his determination to spread light across the universe manifested into the path he follows. Even if he's never accepted by the Genius Society, he won't let that hinder him or dampen his drive. Ratio just simply strides forward.
The people who make up Nous' faction are described as researchers that rarely interact with each other, and even rarer are the people who are willing to share their research. Ratio would have never found fulfillment in being a member of the Genius Society, I'm almost certain that by joining it he would just be seeking out more and more knowledge, more and more light, becoming more and more isolated.
And one more thing: Rogues are fond of those who manage to get close to them. They appreciate their company and are incredibly dear to them.
For Nepeta, she has Equius.
For Roxy, she has Calliope.
Rufioh had Damara and the Summoner had the Marquise.
So who does Ratio have?
Even outside of a shipping lens, Aventurine is a very important person to Ratio. The 2.1 Penacony story quest demonstrated how much in tandem these two can be together; how much they trusted each other to pull off this huge gamble and draw attention to the death happening in the Planet of Dreams and Festivites. Luck and Knowledge, they both work in perfect harmony.
Aventurine calls him his equal during his episode in “Keeping Up with Star Rail”, claiming that Ratio’s the only one who can understand him.
Ratio and Aventurine must have something closer than just mutual respect however. Before Aventurine goes off into his grandiose self-annihilation, he checks up on him. He risks breaking their façade of disgruntled-coworkers-at-best just to make sure Aventurine can continue on.
Ratio does care for the Stoneheart. So much so that he imparts luck to quite literally the luckiest man alive in hopes that his advice will carry him out of the darkness that he’s in and back into the light. Bringing him out of the blinding Nihility and back into the World of Ideas, back into reality.
And it makes this note all the more important when Aventurine accepts Ratio’s advice, accepting his light when most would brush it off.
Ratio is a bright person, yet most cannot see past his luminosity and at the same time, he can’t shine bright enough to attract those he aspires to be. To remedy this, the Rogue of Light distributes his lights to others who needs it. He wants to cure those inflicted with ignorance and guide them towards enlightenment.
Knowledge for knowledge’s sake is not his Ratio rolls. His altruism may go against what the Genius Society believes in, but he wouldn’t change his ideals for anyone, steadfast in his determination to cure idiocy.