Welcome to Rise of the Clans (RotC), an age 16+ discord-based warrior cats roleplay game! We are open for new members! About Rise of the Clans Official Toyhou.se | Official Website | How To Join
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Name: Minerva The Oracle
Name: Minerva the Oracle
Name Meaning:
Minerva: Long, long ago, before the Clans resided by the lake, twolegs would catch glimpses of this phantom. They began to call her Minerva, after the old twoleg that used to own the fishing shack by the lake. The twolegs claim she is the spirit of the old lady; Minerva, however knows otherwise.
The Oracle: Her title, the Oracle, comes from StarClan and ancient warriors, to indicate her ability to predict future events even StarClan cannot foresee.
Species: Lynx
Gender: Female (she/her)
Age: Unknown
Rank: Oracle for the Clans
The Oracle is a prophetic spirit that can perfectly recount events of the past, deliver news of the present, and catch glimpses of the future. These small fragments of time are always accurate, and she can foretell things even beyond the sight of StarClan. She has the power to conjure any StarClan warrior from the past to be among the living, whether the StarClan cat wanted to be summoned or not.
Clan: Not affiliated with any specific Clan.
General Description: Minerva is a large, stark white albino lynx with faint, sparse markings. She has long, bushy fur with a mane of fur wreathing her fluffy cheeks. Her legs are long and sturdy, and she has formidably large sized paws. Her eyes are a piercing, glowing red, with white pupils. Darker tufts of fur outline her eartips, elbows, and ankles. She is slightly transparent in appearance in the waking world; she only appears solid in dreams.
Fur texture: Long, bushy, thick
Body type: Large for a lynx, thick muscles
Scars: None
History:
Minerva was born in the mountains as a young lynx a long, long time ago. It's hard for her to remember her life as a living creature, given it was so long ago. She has faint memories of being both revered and feared; animals far and wide came to know her special abilities. Animals of the forest would come to her, to have her summon a deceased animal for them to commune. Every time she summoned the dead, however, she could feel her soul's grasp among the living slipping away. One day, after summoning the drowned pups of a fox for a distraught mother, Minerva found herself overwhelmed with exhaustion, and her red eyes closed, as she sunk deeper and deeper into a slumber. When she woke up, she found that she was no longer in the physical realm; her body lay before her, lifeless. Without a general direction for what to do next, she descended from the mountains, and found herself in close proximity to four Clans of cats.
Despite being dead, Minerva still found herself able to speak with these cats. Through their healers she learned that these cats had recently lost warriors. Minerva showed them the way to the meteor pool, and taught them how to bring their ancestors present to speak with them once more. Through several practices and rituals, the medicine cats of the Clans learned how to commune with StarClan.
Minerva found through death, she was able to witness the very channel of time that all cats follow. She found, for a short period of time, she could recall the past events of a living cat, or catch glimpses of future events. This made StarClan horribly uneasy: Minerva time and time again was able to accurately predict future events that StarClan had no idea was going to occur. This drove them to such paranoia, they began to tell the medicine cats and leaders of every Clan behind Minerva's back that she was not to be trusted, as was the will of her ancestors. With these seeds of doubt planted, the Clans slowly began to cut off communing with Minerva, until visits to her Hollow completely ceased. With the sudden drop off of Clan cat visits, Minerva went dormant, for many, many moons.
She emerged once more with the exile of StreamClan. The actions of the Clans caused such a disturbance and rift in StarClan, the tremors of the rift were felt by Minerva, waking her once more. She became slowly awake in the Clans once more, watching and taking interest once again in the lives and relationships of the cats by the lake.
Personality:
+ Benevolent
+ Compassionate
= Unflappable
= Wise
- Cryptic
- Intense Anger
Minerva hardly ever shows her emotions: she is hard to read, with a piercing, hard gaze that is hard to keep for long. She tries to remain unbiased with delivering time fragments, but she is known to withold information or provide guidance to help cats who are going through troubles in their life. While she hasn't been seen outwardly angry, it is well-known not to try and anger this spirit. The few fragments of anger that Minerva has let slipped have been felt with a scorching intensity, discouraging any cats from trying to trick or double cross Minerva.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3
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smoothsands liked this · 3 months ago
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FJELL'BYR - RISE OF THE CLANS
OVERVIEW
Fjell'Byr is a feline community that is a mix of feral cats and Fjell. The Fjell are a unique hybrid species of lynx and cat mixed together. They live far away, high up in the mountain ranges that oversee the Clans of the Lake. To journey from the Clans to Fjell'Byr takes several quarter-moons, and is not considered easy to travel. Unlike the Clans of the Lake, they do not insist on borders, and instead welcome all to traverse or visit their community, known as a Byr.
TERRITORY
Fjell'Byr's territory is not defined by formal borders: travelers are welcomed to traverse through their territory. The mountains are already dangerous as is, and it is not in Fjell'Byr's spirit to make the wandering traveler's life more perilous. It is cold, and snow is always present. There are trees lower down within the mountains, but as one climbs higher and higher, the skies are as open as the view across the horizon.
DAILY LIFE
Fjell'Byr is a large feline population that spans across the mountains, resulting in a social hierarchy to ensure cooperation and unity across the Byr. There are three main factions:
The Disciples, who take an oath of pacifism and specialize in medical care of Fjell'Byr
The Champions, who battle-train rigorously even as full-fledged Champions to specialize in protecting Fjell'Byr
The Scouts, who are swift with their paws and keen in their senses, who specialize in keeping a watchful eye, and hunting, for Fjell'Byr
Their high ranks are a delegation of representatives from the factions, known as the Circle, as well as six main figureheads:
The Monarch, who is the leader of Fjell'Byr and has the highest authority
The Heir, who is next in line to become the Monarch
The Herbalist, who has final say in prophecies and care for Fjell'Byr
The Head Disciple makes the final decisions for the Disciple Faction, and reports to the Herbalist
The Head Champion makes the final decisions for the Champion faction, and reports to the Monarch and Heir
The Head Scout makes the final decisions for the Scout faction, and is relatively new to Fjell'Byr's hierarchy
Through this social structure, Fjell'Byr thrives in peace and harmony.
RISE OF THE CLANS - CONTENT / TRIGGER WARNING , BANNED CONTENT , SKILL LEVEL
CONTENT / TRIGGER WARNING: This roleplay group contains content with mature themes present within the canon warrior cats series, including but not limited to topics such as violence, gore, predator attacks, animal death, character/young character death, family death, torture, neglect/abuse, abandonment, murder, stillbirth, starvation, severe illness and infection, and may also contain strong language and swearing both in and out of character. While we always require & provide proper censors and warnings whenever these themes are present, please keep in mind these themes may be introduced indirectly or directly to your roleplaying experience. Viewer & participation discretion is advised!
BANNED CONTENT: Because we are a minor-friendly group, absolutely no 18+/NSFW content is allowed to be within or associated with the group whatsoever, both in and out of character. This is including but not limited to sexual content, any innappropriate relationships between adults, as well as adult and underage individuals, (il)legal substance usage and abuse, self harm, suicide-related topics, detailed depictions of severe abuse, and anything that falls within our zero-tolerance policy. You may not share, link, mention, insinuate, or otherwise introduce mild, suggestive, or explicit 18+ content that falls within these topics to this roleplay in ANY manner whatsoever.
Intentional abuse of introducing banned content to the roleplay will result in immediate discipline, up to immediate banning from the group based on grievance, and you will not be permitted to rejoin once more.
SKILL LEVEL: Rise of the Clans is an English-Literate Roleplay/Writing/Art group. We welcome all roleplayers of any skill level: beginners to the world of art, writing, and roleplay are more than welcome to join! Please keep in mind, however, that this group will have minimums for reading comprehension, writing, and roleplay-related activity requirements to maintain membership within the group. There is a lot of reading of lore, mechanics, etc. to be able to participate fully within Rise of the Clans. Please only join if you feel your skill levels are enough to meet the minimum reading, writing, and roleplay literary requirements! Being able to create artwork is not a necessity to be able to participate in this roleplay: you may use any artwork that you have the consent and rights to use. If a roleplayer chooses to use others' artwork with prior consent and permission, this artwork must be properly credited. Those who are brand new to art, however, are encouraged to begin trying within this group: we strive to support and foster a new artist’s journey into the world of art! AI artwork is NOT accepted within Rise of the Clans whatsoever. We will not accept traced or stolen artwork, and pre-emptively ban those with a public record of doing so. Anyone caught violating rules in regards to artwork will result in immediate removal and a permanent ban.
STARCLAN HAVE ABANDONED YOU
Illustration from a Rise of the Clans RP event
AFTERLIFE - RISE OF THE CLANS
The General Spirit World
All animals when they die become a spirit in the afterlife. Their species, beliefs, and choices in life, will determine their outcome and afterlife residence. Next to the living in the waking world, spirits and ghosts also traverse the land, in a different realm of existence. The Spirit world is all-encompassing, thought to exist in the same reality. Some afterlives are located within the stars, others are in dark regions that only malevolent, malignant beings seeking to harm will find themselves...
StarClan
The Clans of the Lake believe that when a warrior dies after living their life as authentically as possible following the Warrior Code, their spirit will live on forever with StarClan. Their territory can be found watching the Clans from above, in the starry night that covers the lake, known as Silverpelt. All good Clan cats will find themselves as part of StarClan, regardless of their prior Clan in life. Here, the season is always Greenleaf, and it is a mixture of the lushest, most vibrant nature. Streams and ponds are filled with crystal clear water, crisp and clean in taste, stock full of fish and other prey. The grass underpaw is soft, plush, and always seems to shine golden when the light hits it just right...
The Place of No Stars
Warriors who repeatedly, intentionally, break the warrior code and bring harm to others, will find themselves in The Place of No Stars, also colloquially known as the Dark Forest, after dying. It is a large, dim, wretched place of existence, with only a ghostly pale gray light in the far, far distance serving as the only source of light. The Dark Forest is said to be once ruled and led by its first ever resident, ■■■■■■■...
Stjar'Keld
Fjell'Byr felines find themselves in Stjar'Keld after death. They reside in the skies above the mountains, so that they may watch over their living counterparts. Stjar'Keld's territory is a bit more of a mystery to Fjell'Byr, as living spirits do not visit the territory like a Clan warrior might visit StarClan's territory in their dreams. As a result, their realm is thought to be a bit more ethereal in interpretation, with emphasis on the bright midday sky. Only the residents of Stjar'Keld truly know what their territory looks like...
THE EMPTY
The Empty is a vast expanse of open, blank rolling fields and open sky in between the realms of the afterlife. The time of day is always dusk, just after sunset, with the stars in the vast distance that define the other realms of the afterlife, such as StarClan, twinkling overhead. There is no prey, water, nor shelter, but none of that is needed: hunger, thirst, and fatigue are not experienced by the spirits that wander the Empty. Wandering aimlessly somehow always leads to nowhere, no matter how far a spirit walks...
Ghosts
Ghosts are active spirits that haunt the living both in the waking world, and in a cat's dreams. They are selected by ⬛⬛⬛⬛⬛ to become a ghost, and it is completely indiscernable as to why, or when. It does not seem to be based on morality or prior choices in life: only Ether himself knows why he chooses the spirits he does to return to the living once more as a ghost. By rejoining the land of the living, ghosts will lose memories of their previous life. The memories, and the amount, vary, but there is no ghost that can recollect their entire past...
StreamClan's Camp - Rise of the Clans
Location
The cats of StreamClan make their camp on an island surrounded by water on all sides. The only way to enter the camp is either to swim or to use the stepping stones located on the far side of camp. Reeds and bushes surround the perimeter. On the north side of camp lies the stepping stone path to get to the StreamClan training grounds. A large willow dominates one side of camp; within its trunk, the Leader of StreamClan makes their den. Although this camp is overall really secure due to how tough it is to enter, the threat of drowning is very real for kits; adults are advised to constantly keep watch.
Dens
StreamClan cats make their dens among the bushes and reeds that make up the outside of camp. On the inside, there is special care to pad the walls with bracken and branches, to prevent cats from accidentally stepping in water. In times of heavy rain, the Clan sleeps under the willow tree, as the dens are susceptible to light flooding due to the waterline swelling from rainwater.
Rise of the Clans will open for applications August 19th, 2024! Click here to learn more <3